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Glossary of poker terms
Based on Glossary of poker terms
from Wikipedia, the free encyclopedia
A
- ace-to-five, ace-to-six
- Methods of evaluating low hands. See
ace-to-five low,
ace-to-six low.
- act
- To make a play (bet, call, raise, or fold) at
the required time. It is Ted's turn to act. Compare to "in turn".
- action
- A player's turn to act. The action is on
you.
- A willingness to gamble. I'll give you
action or There's plenty of action in this game.
- A bet, along with all the calls of that bet.
For example, if one player makes a $5 bet and three other players call, he
is said to have $5 "in action", and to have received $15 worth of action on
his bet. Usually this term comes into play when figuring side pots when one
or more players is all in. See table stakes.
- action button
- A marker similar to a kill button, on which a
player places an extra forced bet. In a seven-card stud
high-low game, the action button is awarded to the winner of a scoop pot above a
certain size, signifying that in the next pot, that player will be required
to post an amount representing a completion of the bring-in to a
full bet. For example, in a stud game with $2 and $4 betting limits and a $1
bring-in, a player with the action button must post $2; after the cards are
dealt, the player with the low card must still pay the $1 bring-in, then
when the betting reaches the player who posted the $2, he is required to
leave it in as a raise of the bring-in (and has the option to raise
further). Players in between the bring-in and the action button can just
call the bring-in, but they know ahead of time that they will be raised by
the action button.
- action card
- In Texas hold 'em or other
community card games, a card appearing on the board that causes significant
betting action because it helps two or more players. For example, an ace on
the flop when two players each hold an ace.
- action only
- In many cardrooms, with respect to an all-in
bet, only a full (or half) bet can be reraised. Anything less than a full
(or half) bet is considered to be action only, that is, other players
can call the bet but not raise it. For example, Alice bets $100. Bob calls.
Carol goes all in for $119. When the action returns to Alice and Bob, they
may only call the extra $19; they cannot raise it. Carol's raise is called
action only. Compare to "full
bet rule", "half bet rule".
- active player
- A player still involved in the pot. If there
are side pots, an
all-in player
may be active in some pots, but not in others.
- add-on
- In a live game, to buy more chips before you
have busted. In tournament play, a
single rebuy for which all players are eligible regardless of their stack
size. This is usually allowed only once, at the end of the rebuy period. The
add-on often offers more chips per dollar invested than the buyin and rebuys.
Compare with "rebuy".
- advertising
- To make an obvious play or expose cards in
such a way as to deliberately convey an impression to your opponents about
your style of play. For example, to make a bad play or bluff to give the
impression that you bluff frequently (hoping opponents will then call your
legitimate bets) or to show only good hands to give the impression that you
rarely bluff (hoping opponents will then fold when you do).
- aggressive,
aggression
- See aggression (poker).
Compare to "loose", "tight",
"passive".
- air
- In a lowball game, "giving
air" is letting an opponent who might otherwise fold know that you intend to
draw one or more cards to induce him to call.
- all in
- Having bet all of your chips in the current
hand. See all in.
- angle
- A technically legal, but borderline
unethical, play. For example, deliberately miscalling one's own hand to
induce a fold, or placing odd amounts of chips in the pot to confuse
opponents about whether you mean to call or raise. A player employing such
tactics is called an "angle shooter".
- ante
- See ante.
- ante off
- In tournament play, to
force an absent player to continue paying antes, blinds, bring-ins, or other
forced bets so that the contest remains fair to the other players. Go
ahead and take that phone call. We'll ante you off until you get back.
Also "blind
off".
B
- backdoor
- A draw requiring two or more rounds to fill.
For example, catching two consecutive cards in two rounds of seven-card stud or Texas hold 'em to fill
a straight
or flush.
- A hand made other than the hand the player
intended to make. I started with four hearts hoping for a flush, but I
backdoored two more kings and my trips
won.
- back in
- To enter a pot by checking and then calling
someone else's open on the first
betting round. Usually used in games like Jackpots, meaning to
enter without openers.
- back into
- To win a pot with a hand that would have
folded to any bet. For example, two players enter a pot of draw poker, both drawing to
flushes.
Both miss, and check after the draw. The player with the ace-high draw
"backs into" winning the pot against the player with only a king-high draw.
Also to make a backdoor draw, for example, a player who starts a hand with
three of a kind, but makes a runner-runner flush, can be said to back into
the flush.
- backraise
- A reraise from a
player that previously limped in the same
betting round. I decided to backraise with my pocket eights to isolate
the all-in player. Also limp-reraise.
- bad beat
- See
bad beat.
- bank
- Also called the house, the person responsible
for distributing chips, keeping track of the buy-ins, and paying winners at
the end of the game.
- bankroll
- The amount of money that a player has to
wager for the duration of his or her poker career.
- A very chip or money rich player.
- behind
- Not (currently) having the best hand. I'm
pretty sure my pair of jacks was behind Lou's kings, but I had other outs,
so I kept playing.
- Describing money in play but not visible as
chips in front of a player. For example, a player may announce "I've got
$100 behind" while handing money to a casino employee, meaning that he
intends those chips to be in play as soon as they are brought to him.
- bet
- Any money wagered during the play of a hand.
- More specifically, the opening bet of a
betting round.
- In a fixed limit
game, the standard betting amount. There were six bets in the pot when I
called.
- betting structure
- The complete set of rules regarding forced
bets, limits, raise caps, and such for a particular game. See betting (poker).
- big bet
- See
big bet.
- big bet game
- A game played with a no limit or
pot limit
betting structure.
- big blind
- See blind (poker).
- blank
- A card, frequently a community card, of no
apparent value. I suspected Margaret had a good draw, but the river card
was a blank, so I bet again. Compare to "rag", "brick", "bomb".
- blaze
- A Non-standard
poker hand of five face cards that outranks a
flush.
- blind
- A type of forced bet. See blind (poker).
- In the "dark".
- blind stud
- A stud poker game in which
all cards are dealt face down. Was popular in California before legal
rulings made traditional stud legal there.
- blind off, blinded
- To "ante off".
- To have one's stack reduced by paying ever
increasing blinds in tournaments. Ted had to make a move soon or he would
be blinded away in three more rounds.
- blocker
- In community card poker,
refers to holding one of the opponent's outs, typically when the
board threatens a straight or straight draw. The board was A23 but with
my pair of fives I held two blockers to the straight. Compare to "dry ace".
- bluff
- See bluff (poker).
- board
- The set of community cards in a community card game.
If another spade hits the board, I'll have to fold.
- The set of face-up cards of a particular
player in a stud game. Zack's board
didn't look too scary, so I bet into him again.
- The set of all face-up cards in a stud game.
I started with a flush draw, but there were already four other diamonds
showing on the board, so I folded.
- both ways
- Both halves of a split pot, often
declared by a player who thinks he or she will win both low and high.
- bottom end
- The lowest of several possible straights,
especially in a community card game.
For example, in Texas hold 'em with the
cards 5-6-7 on the board, a player holding 3-4 has the bottom end straight,
while a player holding 4-8 or 8-9 has a higher straight. Also "idiot end".
- bottom pair, bottom set
- In a community card game,
a pair (or set) made by matching the lowest-ranking board card with one (or
two) in one's private hand. Compare second pair, top pair.
- box
- The chip tray in front of a house dealer, and
by extension, the house dealer's position at the table. You've been in
the box for an hour now; don't you get a break?
- boxed card
- A card encountered face-up in the assembled
deck during the deal, as opposed to one overturned in the act of dealing.
Most house rules treat a boxed card as if it didn't exist; that is, it is
placed aside and not used. Different rules cover cards exposed during the
deal.
- break
- In a draw poker game, to discard
cards that make a made hand in the hope of
making a much better one. For example, a player with J-J-10-9-8 may wish to
break his pair of jacks to draw for the straight,
and a lowball player may
break his 9-high 9-5-4-2-A to draw for the wheel. In
a Jacks-or-better draw game, a player breaking a high pair must keep the
discarded card aside, to prove he had openers.
- To end a session of play. The game broke
at about 3:00.
- During a tournament, an interval where play
ceases and the players are free to refresh or relieve themselves.
- brick
- A "blank", though
more often used in the derogatory sense of a card that is undesirable rather
than merely inconsequential, such as a card of high rank or one that makes a
pair in a low-hand game. Also known as a bomb. Compare to "rags".
- brick &
mortar
- A brick & mortar or B&M casino
is a term referring to a "real" casino based in a building, as
opposed to an online casino. This term
is used to refer to many real world locations vs. their Internet
counterparts. It is not just a poker term.
- bridge order
- Poker is neutral about suits. A spade flush
and a club flush with all ranks matching is a tie. But in determining the
dealer at the start of a game, or in determining the bringin bettor in a
stud game, bridge rank rules: Spades beat hearts beat diamonds beat clubs.
It's convenient that this works out to alphabetical order.
- bring in
- To open a betting
round. Alice brought it in for $4, and Bob raised to $10.
- A forced bet in stud games. In the first
betting round, the holder of the worst (lowest or highest, depending) upcard
must post a bring in bet. The bring in bet is typically a quarter to a third
of a small bet. The bring in bettor may look at his cards, and place a full
bet if he deems it wise.
- broadway
- A 10 through ace straight.
- brush
- A casino employee whose job it is to greet
players entering the poker room, maintain the list of persons waiting to
play, announce open seats, and various other duties (including brushing off
tables to prepare them for new games, hence the name).
- To recruit players into a game. Dave is
brushing up some players for tonight's game.
- bubble
- The last finishing position in a poker tournament
before entering the payout structure. He was very frustrated after getting
eliminated on the bubble. Also can be applied to other situations like
if six players will make a televised final table the player finishing
seventh will go out on the "TV bubble". Also used to describe any situation
close to the payout structure.
- buck
- See button (poker).
- bug
- See bug (poker). Compare to wild card (poker).
- burn, burn card
- See burn card.
- busted
- Not complete, such as four cards to a
straight that never gets the fifth card to complete it.
- Out of chips. To "bust out" is to lose all of
one's chips.
- button
- See button (poker). Also
"buck" or "hat".
- buy-in
- The minimum required amount of chips that
must be "bought" to become involved in a game (or tournament). For example,
a $4-$8 fixed limit
game might require a player to buy at least $40 worth of chips. This is
typically far less than an average player would expect to play with for any
amount of time, but large enough that the player can play a number of hands
without buying more, so the game isn't slowed down by constant chip-buying.
- buy short
- To buy into a game for an amount smaller than
the normal buy-in. Some casinos allow this under certain circumstances, such
as after having lost a full buy-in, or if all players agree to allow it.
- buy the button
- A rule originating in northern California
casinos in games played with blinds, in which a new
player sitting down with the button to his right
(who would normally be required to sit out a hand as the button passed him,
then post to come in) may choose to pay the amount of both blinds for this
one hand (the amount of the large blind playing as a live blind, and
the amount of the small blind as dead money), play
this hand, and then receive the button on the next hand as if he had been
playing all along. See public
cardroom rules (poker).
- A tactic most often used by late-position
players: a raise to encourage the later and button players to fold, thus
giving the raiser last position in subsequent betting rounds.
- buy the pot
- Making a bet when no one else is betting so
as to force the other players to fold in order to win the pot uncontested.
C
- call
- See call.
- call the clock
- A method of discouraging players from taking
an excessively long time to act. When someone calls the clock, the player
has a set amount of time in which to make up his mind; if he fails to do so,
his hand is immediately declared dead. In tournament play, a common rule is
that if a player takes too long and no one calls the clock, the dealer or
floor personnel will automatically do so.
- calling station
- See calling station.
- cap
- A limit on the number of raises
allowed in a betting round. Typically three or four (in addition the opening bet). In most
casinos, the cap is removed if there are only two players remaining either
(1) at the beginning of the betting round, or (2) at the time that what
would have otherwise been the last raise is made.
- Also, term for the chip, token, or object
placed atop one's cards to show continued involvement with a hand.
- cap game
- Similar to "cap" above, but used to describe
a no-limit or pot limit game with a cap on the amount that a player can bet
during the course of a hand. Once the cap is reached, all players remaining
in the hand are considered all-in. For example, a no limit game could have a
betting cap of 30 times the big blind.[1]
- cards speak
- See cards speak (poker).
- case card
- The last available card of a certain
description (typically a rank).
The only way I can win is to catch the case king., meaning the only
king remaining in the deck.
- cash plays
- An announcement, usually by a dealer, that a
player requested to buy chips and can bet the cash he has on the table in
lieu of chips until he receives his chips.
- catch
- To receive needed cards on a draw. I'm down 300--I
can't catch anything today. or Joe caught his flush early, but I
caught the boat on seventh street to beat him. Often used with an
adjective to further specify, for example "catch perfect", "catch inside",
"catch smooth".
- catch up
- To successfully complete a draw, thus defeating a
player who previously had a better hand. I was sure I had Alice beat, but
she caught up when that spade fell.
- catch perfect
- To catch the only two possible cards that
will complete a hand and win the pot, usually those leading to a straight
flush. Usually used in Texas hold 'em. Compare
with "runner-runner".
- center pot
- The main pot in a table stakes game where
one or more players are all in.
- chase
- To call a bet to see the next card when
holding a drawing hand when the pot odds do
not merit it.
- To continue to play a drawing hand over
multiple betting rounds, especially one unlikely to succeed. Bob knew I
made three nines on fourth street,
but he chased that flush draw all the way to the
river.
- To continue playing with a hand that is not
likely the best because one has already invested money in the pot. See sunk cost fallacy.
- check
- To bet nothing. See check.
- A casino chip.
- check out
- To fold, in turn, even though there is no bet
facing the player. In some games this is considered a breach of etiquette
equivalent to folding out of turn. In others it is permitted, but frowned
upon.
- check-raise
- See check-raise.
- chip
- See casino token.
- chip declare
- A method of declaring intent to play high or
low in a split-pot game with declaration. See declaration.
- chip dumping
- A form of collusion that happens during
tournaments, especially in the early rounds. Two or more players decide to
go all-in early. The winner gets a large amount of chips, which increases
the player's chance of cashing. The winnings are then split among the
colluders.
- chip leader
- The player currently holding the most chips
in a tournament (or occasionally a live no limit game).
- chip race
- See chip race.
- chip up
- To exchange lower-denomination chips for
higher-denomination chips. In tournament play, the
term means to remove all the small chips from play by rounding up any odd
small chips to the nearest large denomination, rather than using a chip
race.
- coffee housing
- Talking in an attempt to mislead other
players about the strength of a hand. For example a player holding A-A as
their first two cards might say "lets gamble here", implying a much weaker
holding. Coffee housing is considered bad etiquette in the UK, but not in
the USA. This is also called speech play.
- chop
- To split a pot because of a tie, split-pot
game, or player agreement.
- To play a game for a short time and cash out.
Also "hit and run".
- A request made by a player to a dealer after
taking a large-denomination chip that he wishes the dealer to make change.
- To chop blinds.
- An agreement by all players remaining in a
tournament to distribute the remaining money in the prize pool according to
an agreed-upon formula instead of playing the tournament to completion.
Usually occurs at the final table of a large tournament.
- chopping the blinds
- See chopping the blinds.
- closed
- See closed (poker).
- cold call
- To call an amount that represents a sum of
bets or raises by more than one player. Alice opened for $10, Bob raised
another $20, and Carol cold called the $30. Compare to "flat call", "overcall".
- cold deck
- See cold deck. Also "stacked
deck", "ice" or "cooler".
- collusion
- A form of cheating involving cooperation
among two or more players. See cheating in poker.
- color change, color up
- To exchange small-denomination chips for
larger ones.
- combo, combination game
- A casino table at which multiple forms of
poker are played in rotation.
- come bet, on the come
- A bet or raise made with a drawing hand, building
the pot in anticipation of filling the draw. Usually a weak "gambler's"
play, but occasionally correct with a very good draw and large pot or as a
semi-bluff.
- community card
- See community card poker.
- complete hand
- See made hand.
- completion
- To raise a small bet up to the amount of what
would be a normal-sized bet. For example, in a $2/$4 stud game with $1 bring-in, a player
after the bring-in may raise it to $2, completing what would otherwise be a
sub-minimum bet up to the normal minimum. Also in limit games, if one player
raises all in for less than the normally required minimum, a later player
might complete the raise to the normal minimum (depending on house rules).
See
table
stakes.
- connectors
- Two or more cards of consecutive rank.
- continuation
bet
- A bet made after the flop by the player who
took the lead in betting before the flop (Texas hold 'em and Omaha hold 'em).
Compare to "probe bet".
- countdown
- The act of counting the cards that remain in
the stub after all cards have been dealt, done by a dealer to ensure that a
complete deck is being used.
- counterfeit
- See counterfeit (poker).
Also "duplicate".
- cow
- A player with whom one is sharing a buy-in,
with the intent to split the result after play. To "go cow" is to make such
an arrangement.
- cripple
- In some community card games,
to cripple the deck means to have a hand that makes it virtually
impossible for anyone else to catch up to. For example, in Texas hold 'em, if your
hole
cards are A-T and the flop is
A-A-T you have "crippled the deck" and it is unlikely you will make
much money from it.
- cut
- See cut.
- cutoff
- The seat immediately to the right of the
dealer button. In home games where the player on the button actually
shuffles and deals the cards, the player in the cutoff seat cuts the deck (hence the
name).
- crying call
- Calling when a player thinks he does not have
the best hand.
D
- dark
- Describing an action taken before receiving
information to which the player would normally be entitled. I'm drawing
three, and I check in the dark. Compare to "blind".
- dead blind
- A blind that is not
"live", in that the player posting it does not have the option to raise if
other players just call. Usually refers to a small blind posted by a player
entering, or returning to, a game (in a position other than the big blind)
that is posted in addition to a live blind equal to the big blind.
- dead button
- See dead
button rule.
- dead hand
- A player's hand that is not entitled to
participate in the deal for some reason, such as having been fouled by
touching another player's cards, being found to contain the wrong number of
cards, being dealt to a player who did not make the appropriate forced bets,
etc.
- dead man's hand
- See Dead Man's Hand.
- dead money
- See dead money (poker).
- deal
- To distribute cards to players in accordance
with the rules of the game being played.
- A single instance of a game of poker, begun
by shuffling the cards and ending with the award of a pot. Also called a
"hand" (though both terms are ambiguous).
- An agreement to split tournament prize
money differently from the announced payouts.
- deal twice
- In a cash game, when two players are involved
in a large pot and one is all-in, they might agree to deal the remaining
cards twice. If one player wins both times he wins the whole pot, but if
both players win one hand they split the pot. Also, "play twice".
- dealer
- The person dealing the cards. Give Alice
the cards, she's dealing.
- The person who assumes that role for the
purposes of betting order in a game, even though someone else might be
physically dealing. Also "button". Compare
to "buck".
- dealer's choice
- A version of poker in which the deal passes
each game and each dealer can choose, or invent, a new poker game each hand
or orbit.
- declare
- To verbally indicate an action or intention.
See declaration (poker).
- defense
- See defense (poker).
- deuce
- A 2-spot card. Also called a duck, quack, or
swan.
- Any of various related uses of the number
two, such as a $2 limit game, a $2 chip, etc.
- deuce-to-seven
- A method of evaluating low hands. See Deuce-to-seven low.
- discard
- To take a previously dealt card out of play.
The set of all discards for a deal is called the "muck" or the "deadwood".
- dominated hand
- A hand that is extremely unlikely to win
against another specific hand, even though it may not be a poor hand in its
own right. Most commonly used in
Texas hold 'em. A hand
like A-Q, for example, is a good hand in general but is dominated by A-K,
because whenever the former makes a good hand, the latter is likely to make
a better one. A hand like 7-8 is a poor hand in general, but is not
dominated by A-K because it makes different kinds of hands. See Domination (poker).
- door card
- In a stud game, a player's first
face-up card. Patty paired her door card on fifth street and raised, so I
put her on trips.
- In Texas hold 'em, the
door card is the first visible card of the flop.
- In Draw poker, the sometimes
visible card at the bottom of a player's hand. Players will often
deliberately expose this card, especially at lowball.
- double-ace flush
- Under unconventional
rules, a flush with one or more wild cards in which
they play as aces, even if an ace is already present.
- double-board, double-flop
- Any of several community card game
variants (usually Texas hold 'em) in
which two separate boards of community cards are dealt simultaneously, with
the pot split between the winning hands using each board.
- double-draw
- Any of several Draw poker games in which
the draw phase and subsequent betting round are repeated twice.
- double suited
- Used to describe an Omaha hold 'em starting
hand where two pairs of suited cards are
held. May be abbreviated "ds" in written descriptions. AAJT (ds) is
widely considered a premium pot-limit
Omaha hold 'em starting hand.
- double through,
double up
- In a big bet game, to bet all of one's chips
on one hand against a single opponent (who has an equal or larger stack) and
win, thereby doubling your stack. I was losing a bit, but then I doubled
through Sarah to put me in good shape.
- downcard
- A card that is dealt facedown.
- drag light
- To pull chips away from the pot to indicate
that you don't have enough money to cover a bet. If you win, the amount is
ignored. If you lose, you must cover the amount from your pocket. This is
not allowed at any casino or any but the most casual home games; see table stakes.
- draw, drawing hand
- See draw (poker).
- drawing dead
- Playing a drawing hand that will
lose even if successful (a state of affairs usually only discovered after
the fact or in a tournament when two or more players are "all in" and they
show their cards). I caught the jack to make my straight, but Rob had a
full house all along, so I was drawing dead.
- drawing live
- Not drawing dead; that is, drawing to a hand that
will win if successful.
- drawing thin
- Not drawing completely dead, but chasing a draw in
the face of poor odds. Example: a player who will only win by catching 1 or
2 specific cards is said to be drawing thin.
- drop
- To fold.
- Money charged by the casino for providing its
services, often dropped through a slot in the table into a strong box. See "rake".
- To drop ones cards to the felt to indicate
that one is in or out of a game.
- dry ace
- In Omaha hold 'em or Texas hold 'em, refers
to an ace in one's hand without another card of the same suit. Used
especially to describe the situation where the board presents a
flush possibility, when the player does not in fact have a flush, but
holding the ace presents some bluffing or semi-bluffing
opportunity. Compare to "blocker".
- dry pot
- A side pot with no money created when a
player goes all in and is called by more than one opponent, but not raised.
- duplicate
- To counterfeit,
especially when the counterfeiting card matches one already present in the
one's hand.
E
- early position
- See position (poker).
- eight or
better
- A common qualifier in High-low split games
that use Ace-5 ranking. Only hands where the highest card is an eight or
smaller can win the low portion of the pot.
- equity
- One's mathematical expected value from the
current deal, calculated by multiplying the amount of money in the pot by
one's probability of winning. For example, if the pot currently contains
$100, and you estimate that you have a one in four chance of winning it,
then your equity in the pot is $25. If a split is possible, the
equity also includes the probability of winning a split times the size of
that split; for example, if the pot has $100, and you have a 1/4 chance of
winning and a 1/5 chance of taking a $50 split, your equity is $25 + $10 =
$35.
- expectation, expected value, EV
- See expected value. Often
used in poker to mean "profitability in the long run".
- exposed card
- A card whose face has been deliberately or
accidentally revealed to players normally not entitled to that information
during the play of the game. Various games have different rules about how to
handle this irregularity. Compare to "boxed card".
F
- family pot
- A deal in which every (or almost every)
seated player called the first opening bet.
- fast
- Aggressive play.
I was afraid of too many chasers, so I played my trips fast. Compare to
"speeding".
- feeder
- In a casino setting, a second or third table
playing the same game as a "main" table, and from which players move to the
main game as players there leave. Also called a "must-move table."
- felt
- The cloth covering of a poker table, whatever
the actual material. Metaphorically, the table itself: Doyle and I have
played across the felt.
- fifth street
- The last card dealt to the board in community
card games. Also "river".
- The fifth card dealt to each player in stud
poker.
- fill, fill up
- To successfully draw to a hand that needs one
card to complete it, by getting the last card of a straight,
flush, or
full
house. Jerry made his flush when I was betting my kings up, but I
filled on seventh street to catch up.
- final table
- The last table in a multi-table poker
tournament. The final table is set when a sufficient amount of people have
been eliminated from the tournament leaving an exact amount of players to
occupy one table (typically no more than ten players).
- fish
- An unskilled player who plays loosely and
passively, calling a lot of bets.
- To risk money on a long-shot bet.
- The action of calling bets on the flop and
the turn to make a hand on the river.
- five of a kind
- A hand possible only in games with wild cards, or a
game with more than one deck, defeating all other hands, comprising five
cards of equal rank.
- fixed limit, flat limit
- See fixed limits.
- flash
- To show the bottom card of the deck while
shuffling.
- To show one or more downcards from one's
hand. After everyone folded, Ted flashed his bluff to the other players.
- flat call
- A call, in a
situation where one might be expected to raise.
Normally I raise with jacks, but with three limpers ahead of me I decided
to flat call. Also "smooth call". Compare to "cold call", "overcall". See
slow play (poker).
- float
- Calling a bet in order to take a pot down
later, kind of like a bluff slowplay or a bluff call. e.g. You call
suspected continuation bets on the flop in the hopes that the bettor will
give up his unimproved AK and check on the turn. You then bet and hopefully
take the pot away from the preflop aggressor. We are floating over the other
guys flop bet looking for an opportunity to take the pot.
- floorman,
floorperson
- A casino employee whose duties include
adjudicating player disputes, keeping games filled and balanced, and
managing dealers and other personnel. Players may shout "floor!" to call for
a floorperson to resolve a dispute, to ask for a table or seat change, or to
ask for some other casino service.
- flop
- See flop (poker)
- flop game
- A community card game.
- flush
- A hand comprising five cards of the same
suit. See rank of hands
(poker).
- fold
- See fold.
- fold equity
- The extra value gained by forcing your
opponents to fold, rather than seeing the showdown. See also equity.
- forced bet
- See forced bets.
- forced-move
- In a casino where more than one table is
playing the same game with the same betting structure, one of the tables may
be designated the "main" table, and will be kept full by requiring a player
to move from one of the feeder tables to fill any vacancies. Players will
generally be informed that their table is a "forced-move" table to be used
in this way before they agree to play there. Also "must-move".
- forward motion
- A house rule of some casinos states that if a
player in turn picks up chips from his stack and moves his hand toward the
pot ("forward motion with chips in hand"), this constitutes a commitment to
bet (or call), and the player may not withdraw his hand to check or fold.
Such a player still has the choice of whether to call or raise. Compare to "string bet".
- fouled hand
- A hand that is ruled unplayable because of an
irregularity, such as being found with too many or two few cards, having
been mixed with cards of other players or the muck, having fallen off the
table, etc. Compare to "dead hand".
- four-flush
- Four cards of the same suit. A non-standard poker
hand in some games, an incomplete drawing hand in most.
- four of a kind
- A hand containing four cards of equal rank.
Also "quads". See rank of hands
(poker).
- four-straight
- Four cards in rank sequence; either an
open-ender or one-ender. A non-standard poker
hand in some games, an incomplete drawing hand in most. Sometimes "four
to a straight".
- fourth street
- The fourth card dealt to the board in
community card games. Also "turn".
- The fourth card dealt to each player in stud.
- free card
- A card dealt to one's hand (or to the board
of community cards) after
a betting round in which no player opened. One is
thereby being given a chance to improve one's hand without having to pay
anything. I wasn't sure my hand was good, but I bet so I wouldn't give a
free card to Bill's flush draw.
- freeroll
- See freeroll (poker).
- freezeout
- The most common form of tournament. There's
no rebuy, play
continues until one player has all the chips.
- full, full boat, full hand, full house
- A hand with three cards of one rank and two
of a second rank. Also "boat", "tight". See rank of hands
(poker).
- full bet rule
- In some casinos, the rule that a player must
wager the full amount required in order for his action to constitute a
raise. For example, in a game with a $4 fixed limit, a player facing an opening bet of $4
who wagers $7 is deemed to have flat called, because $8 is required to
raise. Compare to "half bet rule".
See Public
cardroom rules (poker) and "All in"
betting.
G
- gap hand
- In Texas hold 'em, a
gap hand is a starting hand with
at least one rank separating the two cards. Usually referred to in context
of
one-gap and two-gap hands.
- going south
- To sneak a portion of your chips from the
table while the game is underway. Normally prohibited in public card rooms.
Also "ratholing".
- grinder
- A player who earns a living by making small
profits over a long period of consistent, conservative play. Compare to "rock".
- guts, guts to open
- A game with no opening hand requirement; that
is, where the only requirement to open the betting is "guts", or courage.
- Any of several poker variants where pots
accumulate over several hands until a single player wins. See guts.
- gut shot, gutshot
- See inside
straight draw.
- gypsy
- To enter the pot cheaply by just calling the
blind rather than raising. Also "limp".
H
- half bet rule
- In some casinos, the rule that placing chips
equal to or greater than half the normal bet amount beyond the amount
required to call constitutes a commitment to raise the normal amount.
For example, in a game with a $4 fixed limit, a player facing a $4 opening bet who places $6
in the pot is deemed to have raised, and must complete his bet to $8.
Compare to "full bet rule".
See Public
cardroom rules (poker) and "all in"
betting.
- hand
- See hand (poker).
- hand-for-hand
- See hand-for-hand.
- handhistory,
hand history
- The textual representation of a hand (or
hands) played in an Internet
cardroom. See Poker tools.
- head up, heads up
- Playing against a single opponent. After
Lori folded, Frank and I were heads up for the rest of the hand.
- high, high hand
- The best hand using traditional poker hand values, as
opposed to lowball. Used
especially in high-low split games.
- high card
- A no pair hand, ranked according
to its highest-ranking cards.
- To defeat another player by virtue of
high-ranking cards, especially kickers.
- To randomly select a player for some purpose
by having each draw one card, the highest of which is selected (for example,
to decide who deals first).
When all the players get here, we'll high card for the button. Often high card by
suit is used for this purpose.
- high-low, high-low split
- See high-low split.
- hole, hole cards
- Face-down cards. Also "pocket cards". I
think Willy has two more queens in the hole.
- A seat, often preceded by a number relative
to the button. Sara opened from the 2-hole.
- hole cam
- a camera that displays a player's face-down
cards ("hole cards") to television viewers. Also "pocket cam".
- home game
- A game played at a private venue (usually the
home of one of the players), as opposed to a casino or public cardroom.
- horse
- A player financially backed by someone else.
I lost today, but Larry was my horse in the stud game, and he won big.
- H.O.R.S.E.
- See H.O.R.S.E..
I
- idiot end
- In flop games, a player drawing to, or even
flopping, a straight with undercards to the flop has the idiot end of it. A
player with 8-9 betting on a flop of A-T-J puts himself at great risk,
because many of the cards that complete his straight give credible opponents
higher ones.
- implied
odds, implied pot odds
- See implied pot odds.
- improve
- To achieve a better hand than one currently
holds by adding or exchanging cards as provided in the rules of the game
being played. I didn't think Paula was bluffing, so I decided not to call
unless I improved on the draw.
- inside straight
- See inside
straight draw. Also "belly buster",
"gutshot". Compare to outside
straight draw.
- insurance
- A "business" deal in which players agree to
split or reduce a pot (roughly in proportion to the chances of each of them
winning) with more cards to come rather than playing out the hand, or else a
deal where one player makes a side bet against himself with a third party to
hedge against a large loss.
- in the middle
- In a game with multiple blinds, an incoming
player may sometimes be allowed to post the blinds "in the middle" (that is,
out of their normal order) rather than having to wait for them to pass.
- A player being whipsawed is said to be "in
the middle".
- in the money
- To place high enough in a poker tournament to
get prize money. Also "ITM".
- in turn
- A player, or an action, is said to be in turn
if that player is expected to act next under the rules. Jerry said
"check" while he was in turn, so he's not allowed to raise.
- irregular declaration
- An action taken by a player in turn that is
not a straightforward declaration of intent, but that is reasonably
interpreted as an action by other players, such as pointing a thumb up to
signify "raise". House rules
or dealer discretion may determine when such actions are meaningful and/or
binding.
- irregularity
- Any of a number of abnormal conditions in
play, such as unexpectedly exposed cards, that may call for corrective
action. See Public
cardroom rules (poker).
- isolation
- See isolation (poker).
J
- jackpot
- A game of "jackpot poker" or "jackpots",
which is a variant of five-card draw with an
ante from each player, no blinds, and an opening requirement of a
pair of jacks or better.
- A large pool of money collected by the house
and awarded for some rare occurrence, typically a bad beat.
- joker
- A 53rd card used mostly in draw games. The joker may
usually be used as an Ace, or a card to complete a straight or flush, in
high games, and as the lowest card not already present in a hand at low. See bug. A
joker may give a player a great many outs.
- juice
- Money collected by the house. Also "vig", "vigorish". See
Rake
(poker).
K
- kicker
- See kicker (poker).
- kill game, kill pot
- See kill game.
- kitty
- A pool of money built by collecting small
amounts from certain pots, often used to buy refreshments, cards, and so on.
The home-game equivalent of a rake.
L
- laydown
- A tough choice to fold a good hand in
anticipation of superior opposition.
- lead
- The player who makes the last bet or raise in
a round of betting is said to have the lead at the start of the next round.
- leg-up (also, leg-up
button)
- The button used to signify who has won the
previous hand in a kill game. Winning a pot in a "2 consecutive pots" kill
game with the leg-up button in front of you, results in a kill.
- limit
- The minimum or maximum amount of a bet.
- limp, limp in
- To enter a pot by simply calling instead of
raising.
- limp-reraise
- A reraise from a
player that previously limped in the same
betting round. I decided to limp-reraise with my pocket eights to isolate
the all-in player. Also backraise.
- live bet
- A bet posted by a player under conditions
that give him the option to raise even if no other player raises first;
typically because it was posted as a blind or straddle,
or to enter a new game.
- live cards
- In stud poker games, cards
that will improve your hand that have not been seen among anyone's upcards,
and are therefore presumably still available. In games such as Texas hold 'em, a
player's hand is said to contain "live" cards if matching either of them on
the board would give that player the lead over his opponent. Typically used
to describe a hand that is weak, but not dominated.
- live game
- A game with a lot of action, usually
including many unskilled players, especially maniacs.
- lock up
- To "lock up" a seat in a cash game means to
place a poker chip, player's card, or other personal effect on the table in
front of the seat, to signify that the seat is occupied even though the
player may not be present.
- loose
- See
loose/tight play. Compare to "tight", "aggressive",
"passive".
- low
- The lowest card by rank.
- The low half of the pot in a high-low split.
M
- M-ratio
- See M-ratio.
- made hand
- See made hand. Compare to a drawing hand.
- match the pot
- To put in an amount equal to all the chips in
the pot.
- micro-limit
- Internet poker games with stakes so small
that real cardrooms couldn't possibly profit from them, are said to be at
the "micro-limit" level (e.g. 25¢-50¢).
- misdeal
- A deal which is ruined for some reason and
must be redealt.
- move in
- In a no-limit game, to "move in" or to "go
all in" means to bet one's entire stake on the hand in play. See table stakes.
- muck
- To fold.
- To discard one's hand without revealing the
cards. Often done after winning without a showdown or at a
showdown when a better hand has already been revealed.
- The discard pile "There were only a couple of
cards in the muck"
- multi-way pot
- A pot where several players compete for it.
Also known as a family pot.
N
- negative freeroll
- See negative freeroll.
- no-limit
- See no-limit.
- nuts, the
- See
nut hand.
O
- offsuit
- Cards that are not of the same suit. The
ace of clubs and the king of spades are called ace-king offsuit
- one-chip rule
- A call of a previous bet using a chip of
higher denomination than necessary is considered a call unless it is
verbally announced as a raise.
- one-eyed royals
- See one-eyed royals.
- open
- To bet first. See open.
- open ended, open ended straight draw
- An outside
straight draw. Also "two-way straight draw".
- openers
- The cards held by a player in a game of
"jackpots" entitling him to open the pot. "Splitting openers" refers to
holding onto one of your openers after discarding it to prove you had the
necessary cards to open should you win the pot.
- open limp
- Being the first person in the pot preflop,
but not raising.
- option
- An optional bet or draw, such as getting an
extra card facedown for 50 cents or raising on the big blind when checked
all the way around.
- The right to raise possessed by the big blind if there have
been no raises.
- outs
- See out (poker).
- outside straight, outside straight draw
- See outside
straight draw. Also "two-way straight draw".
- overcall
- To call a bet after others have called, esp.
big bets. Jim bet, Alice called, then Ted overcalled. Compare to "cold call", "flat
call", "smooth call".
- overcard
- A community card with a higher rank than a
player's pocket pair.
- A higher card. Ted held two overcards to
Jill's pair with two cards to come.
- overpair
- In community card games such as Texas hold 'em and Omaha hold 'em, a
pocket pair with a higher rank than any community card.
P
- pair
- See one pair
- passive
- A style of play characterized by checking and
calling. Compare to "aggressive",
"loose", "tight".
- pat
- Already complete. A hand is a pat hand when,
for example, a flush
comes on the first five cards dealt in Draw poker. Also see made
hand.
- pay off
- To call a bet when you are most likely drawing dead
because the pot odds
justify the call.
- penny ante
- Frivolous, low stakes, or "for fun" only; A
game where no significant stake is likely to change hands.
- perfect
- The best possible cards, in a lowball hand,
after those already named. For example, 7-perfect would be 7-4-3-2-A, and
8-6-perfect would be 8-6-3-2-A.
- pick-up
- When the house picks up cash from the dealer
after a player buys chips.
- play the board
- In games such as Texas hold 'em, where 5
community cards are dealt, if your best hand is on the board and you go
to the showdown you
are said to "play the board".
- pocket cards
- See "hole cards".
- pocket pair
- In community card poker
or stud poker, when two of a
player's private cards make a pair. Also "wired pair".
- poker face
- A blank expression that does not reveal
anything about the cards being held. Often used outside the world of poker.
- position
- See position (poker).
- position bet
- A bet that is made more due to the strength
of the bettor's position than the
strength of the bettor's cards.
- post
- To make the required small or big blind bet in Texas hold 'em or other
games played with blinds rather than antes
- post dead
- To post a bet amount equal to the small and
the big blind combined (the amount of the large blind playing as a live
blind, and the amount of the small blind as dead money). In games played
with blinds, a player who steps away from the table and misses his turn for
the blinds must either post dead or wait for the big blind to re-enter the
game. Compare to "dead blind".
- pot
- See pot (poker).
- pot-committed
- More often in the context of a no limit game;
the situation where you can no longer fold because the size of the pot is so large
compared to the size of your stack.
- pot limit
- See pot limit.
- pot odds
- See
pot odds.
- pre-flop
- On flop games refers to the time when players
already have their pocket cards but no flop has been dealt yet. It's also
the first round of bets.
- probe bet
- A bet after the flop by a player who did not
take the lead in betting before the flop (and when the player that did take
the lead in betting before the flop declined to act). Compare to
"continuation bet".
- proposition player, prop
- A player that gets paid an hourly rate to
start poker games or to help them stay active. Prop players play with their
own money, which distinguishes them from shills, who play with the casino's
money.
- protect, protection
- See protection (poker).
- put the clock (on someone)
- See call the
clock.
- put on
- To put someone on a hand is to deduce
what hand they have based on their actions and your knowledge of their
gameplay. See also tells.
Q
- quads
- Four
of a kind.
- qualifier,
qualifying low
- A qualifying low hand. High-low split games
often require a minimum hand value, such as 8-high, in order to award the
low half of the pot. In some home games,
there are qualifiers for high hands as well: "Seven stud, trips-eight".
- quarter
- To win a quarter of a pot, usually by tying
the low or high hand of a high-low split game.
Generally, this is an unwanted outcome, as a player is often putting in a
third of the pot in the hope of winning a quarter of the pot back.
R
- rabbit hunt
- After a hand is over, a rabbit hunt means to
reveal the last card that would have come up in a community card game with a
fixed number of cards. Such activity is usually prohibited in casinos. Also
"fox hunt".
- rack
- 1. A collection of 100 chips of the same
denomination, usually arranged in 5 stacks in a plastic tray.
- 2. A plastic tray used for storing a rack of
chips.
- rag
- A low-valued (and presumably worthless) card.
I don't like playing ace-rag from that position. Also "ragged": The
flop was pretty ragged, so I figured my kings were good.
- rail
- The rail is the sideline at a poker table -
the (often imaginary) rail separating spectators from the field of play.
Watching from the rail means watching a poker game as a spectator. People on
the rail are sometimes called railbirds. "Going to the rail" usually means
"Losing all one's money".
- rainbow
- Three or four cards of different suits,
especially said of a flop.
- raise
- See raise.
- rake
- See rake (poker). Also
"juice", "vig", "vigorish".
- rakeback
- Rebate/repayment to a player of a portion of
the rake paid by that player,
normally from a non-cardroom, third-party source such as an affiliate.
Rakeback is paid in many ways by online poker rooms, affiliates or brick and
mortar rooms. Many use direct money payments for online poker play. Brick
and Mortar rooms usually use rate cards to track and pay their rakeback.
- rathole
- To remove a portion of your chips from the
table while the game is underway. Normally prohibited in public card rooms.
Also "going south".
- rebuy
- An amount of chips purchased after the
buy-in. In some tournaments, players are allowed to rebuy chips one or more
times for a limited period after the start of the game, providing that their
stack is at or under its initial level. Compare with "add-on".
- redeal
- To deal a hand again, possibly after a
misdeal.
- redraw
- To make one hand and have a draw for a better
hand. Ted made a straight on the turn with a redraw for a flush on the
river..
- Second or later draws in a draw game with
multiple draws.
- represent
- To represent a hand is to play as if
you hold it (whether you actually hold it or are bluffing).
- reraise
- Raise after one has been raised. Also coming
"over the top".
- ring game
- See ring game.
- river
- See river (poker).
- rock
- A very tight player
(plays very few hands and only continues with strong hands).
- A bundle of chips held together with a rubber
band, or other token signifying an obligatory live
straddle. If the player under the gun
has the rock, he must use it to post a live straddle. The winner of the pot
collects the rock and is obligated to use it in turn.
- rolled-up trips
- In seven-card stud, three
of a kind dealt in the first three cards.
- rounder
- An expert player who travels around to
seek out high-stakes games
- royal cards
- Royal card are also known as face cards.
These cards consist of the Jack, Queen, and King of any suit.
- runner-runner
- A hand made by hitting two consecutive cards
on the turn
and river. Also "backdoor".
Compare to "bad beat" and
"suck
out".
- rush
- A prolonged winning streak. A player who has
won several big pots recently is said to be on a rush. Also "heater".
S
- satellite
- A tournament in which the prize is a free
entrance to another (larger) tournament.
- scare card
- A card dealt face up (either to a player in a
game such as stud or to the board in a community card game) that appears to
create a strong hand for someone. The Jack of spades on the turn was a
scare card because it put both flush and straight possibilities on the
board.
- scoop
- In high-low split games, to win both the high
and the low half of the pot.
- second pair
- In community card poker
games, a pair of cards of the second-top rank on the board. Compare bottom
pair, top pair.
- sell
- In spread limit
poker, to sell a hand is to bet less than the maximum with a strong
hand, in the hope that more of your opponents will call the bet.
- semi-bluff
- When a player bluffs on one round of betting
with an inferior or drawing hand that might improve in a later round. See semi-bluff.
- set
-
Three of a kind, esp. the situation where two of the cards are concealed
in the player's hole cards.
Compare to "trips".
- set-up
- A deck that has been ordered, usually King to
Ace by suit (spades, hearts, clubs and diamonds). In casinos, it is
customary to use a set-up deck when introducing a new deck to the table. The
set-up is spread face up for the players to demonstrate that all of the
cards are present before the first shuffle. Also called to "spade the deck".
- sevens rule
- A rule in many A-5 lowball games that
requires a player with a seven-low or better after the draw to bet, rather
than check or check-raise. In some
venues a violator loses any future interest in the pot; in others he
forfeits his interest entirely.
- shark
- A professional player. See also card sharp.
- shoe
- A slanted container used to hold the cards
yet to be dealt, usually used by casinos or in professional poker
tournaments.
- shill
- See
shill. Compare to "proposition player".
- shootout
- A poker tournament
format where the last remaining player of a table goes on to play the
remaining players of other tables. Each table plays independently of the
others; that is, there is no balancing as players are eliminated. This
format is particularly common in European televised poker programs,
including Late Night Poker.
- short buy
- In no-limit
poker, to buy in to a game for considerably less money than the stated maximum
buyin, or less than other players at the table have in play.
- short stack
- A stack of chips that is relatively
small for the stakes being played.
- shorthanded
- A poker game that is played with around six
players or less, as opposed to a full ring game, which is usually nine or
ten players.
- showdown
- See showdown (poker).
- side pot
- A separate pot created to deal with the
situation of one player going "all in". See table stakes.
- sit and go
- A poker tournament with
no scheduled starting time that starts whenever the necessary players have
put up their money. Single-table sit-and-goes, with nine or ten players, are
the norm, but multi-table games are common as well. Also called sit n'
gos
and a variety of other similar spellings.
- slow play
- See slow play (poker).
Also "sandbag".
- slow roll
- To delay or avoid showing one's hand at
showdown, forcing other players to expose their hands first. When done while
holding a good hand likely to be the winner, it is considered poor
etiquette, because it often gives other players "false hope" that their
hands might win before the slow-roller's is exposed.
- small blind
- See blinds.
- smooth call
- See "flat call".
- snow
- To play a worthless hand misleadingly in draw poker in order to bluff.
- The worthless hand in question.
- soft-play
- To intentionally go easy on a player (e.g.
not betting or raising against him when you usually would).
- splash the pot
- To throw one's chips in the pot in a
disorderly fashion. Not typically allowed, because the dealer can't tell how
much has been bet.
- split
- See split (poker) and high-low split.
- split two pair
- In community card poker,
a two pair
hand, with each pair made of one of your hole
cards, and one community card.
- spread
- The range between a table's minimum and
maximum bets.
- spread-limit
- A form of limit poker where
the bets and raises can be between a minimum and maximum value. The spread
may change between rounds.
- stack
- The total chips and currency that a player
has in play at a given moment.
- A collection of 20 poker chips of the same
denomination, usually arranged in an orderly column.
- stakes
- The definition of the amount one buys in for
and can bet. For example, a "low stakes" game might be a $10 buy-in with a
$1 maximum raise.
- stand pat
- In draw poker, playing the
original hand using no draws, either as a bluff or in the belief it is the
best hand.
- starting hand
- See starting hand.
- steal
- See steal (poker).
- stop and go
- Stop and go or stop 'n' go is
when a player bets into another player who has previously raised or
otherwise shown aggression.
Example: On the flop, Bill bets into Tom, Tom raises, and Bill just calls.
On the turn, Bill bets into Tom again. Bill has just pulled a stop 'n' go
play.
- Another version of the "stop and go" is in
tournament poker when a player raises pre-flop with the intention of going
all in after the flop regardless of the cards that fall. This is typically
done when the blinds are high and every chip becomes vital.
- straddle bet
- See straddle
bets.
- straight
- Poker hand: see straight.
- When used with an amount, indicates that the
speaker is referring to the total bet, versus the amount being raised.
Alice bets twenty. Bob raises to fifty straight. Also "altogether"
or "all
day".
- straight flush
- See
straight flush.
- strategy card
- A wallet sized card that is commonly used to
help with poker strategies in online and casino games.
- string bet
- A call with one motion and a later raise with
another, or a reach for more chips without stating the intended amount.
String bets are prohibited in public
cardroom rules. Compare to "forward
motion". A player can (and should) defend himself against string bet
complaints by declaring his intention before moving any chips. Note that the
"I call, and raise..." cliche is a string bet.
- structured
- A structured betting system is one where the spread of the
bets may change from round to round.
- stud
- A variant of poker. See stud poker.
- A card dealt face up in Stud poker.
- suited
- Having the same suit. See card suits.
- suited connectors
- See suited connectors.
- super satellite
- A multi-table poker tournament in
which the prize is a free entrance to a satellite tournament or a tournament
in which all the top finishers gain entrance to a larger tournament.
T
- table stakes
- See table stakes.
- tell
- A tell in poker is a detectable change in a
player's behavior or demeanor that gives clues to that player's assessment
of his hand. A player gains an advantage if he observes and understands the
meaning of another player's tell, particularly if the tell is unconscious
and reliable. Sometimes a player may fake a tell, hoping to induce his
opponents to make poor judgments in response to the false tell. See tell (poker).
- third man
walking
- A player who gets up from his seat in a cash
game, after two other players are already away from the table, is referred
to as the "third man walking". In a casino with a "third man walking rule",
this player may be required to return to his seat within 10 minutes, or one
rotation of the deal around the table, or else his seat in the game will be
forfeited if there is a waiting list for the game.
- three bet, three
betting
- To be the first player to put in a third unit
of betting. For example, if Bob opens for $10, and Mary raises to make the
bet $20, if Ted also raises to make the bet $30, this is to "three bet".
- three of a
kind
- See
three of a kind. Also "trips", "set".
- three pair
- In a seven card game, such as seven-card stud or Texas hold 'em, it is
possible for a player to have 3 pairs, although a player can only play two
of them as part of a standard 5-card poker hand. This situation may jokingly
be referred to as a player having a hand of three pair. Note that in Omaha hold 'em, it is
possible to "have" 4 pair in the same manner.
- tight
- See
loose/tight play. Compare to "loose", "aggressive",
"passive".
- tilt
- See tilt (poker). Compare to
"steam".
- to go
- A term used to describe the amount that a
player is required to call in order to stay in the hand, "Alice was
deciding whether to call now it was $50 to go."
- toke
- In a brick and
mortar casino, a toke is a "tip" given to the dealer by the
winner of the pot. Tokes often represent a large percentage of a dealer's
income.
- top kicker
- In community card poker
games, top kicker is the best possible kicker to some
given hand. Usually it would be an Ace, but with an Ace on the board it
would be a King or lower. Having "top pair, top kicker" is frequently enough
to win a Texas hold 'em hand.
- top pair
- In community card poker
games, top pair is a pair
comprising a pocket card and the highest ranking card on the board. Compare second
pair, bottom pair.
- top two
- A split two
pair, matching the highest-ranking two flop cards.
- trey
- A 3-spot card. Casino personnel refer to the
3♣ as the "trey of clubs".
- trips
- When one of a players hole cards in Texas hold 'em connects
with two cards on the board to make three of a kind. This differs from a set
where three of a kind is made when a pocket pair connects with one card on
the flop to make three of a kind.
-
Three of a kind. Compare to "set".
- turn
- See turn (poker).
U
- under the gun
- The playing position to the direct left of
the blinds in Texas hold 'em or Omaha hold 'em. The
player who is under the gun must act first on the first round of betting.
- underdog
- An underdog or dog is a player
with a smaller chance to win than another specified player. Frequently used
when the exact odds are expressed. Harry might have been bluffing, but if
he really had the king, my hand was a 4-to-1 dog, so I folded.
- up
- When used with a card rank to describe a
poker hand, refers to two pair
with the named card being the higher pair. For example, a hand of QQ885
might be called "queens up".
- upcard
- See
upcard.
- up the ante
- Increase the stake. Also commonly used
outside the context of poker.
V
- value bet
- A bet made by a player who wants it to be
called (as opposed to a bluff or protection bet). This is typically because
he has a superior hand that he expects to win at showdown, or a very good
draw for which he can increase his pot equity by more than the amount of his
bet. See value (poker).
- vig, vigorish
- The rake. See vigorish.
W
- wake up
- To "wake up with a hand" means to discover a
strong starting hand, often when there has already been action in front of
the player.
- walk
- A walk is the situation where all players
fold to the big blind.
- wash
- To mix the deck by spreading the cards face
down on the table and mixing them up. A dealer may wash the deck before
shuffling.
- weak ace
- An ace with a low kicker (e.g. four). Also
"small ace," "soft ace," "ace-rag."
- wheel
- A 5-high straight (A-2-3-4-5), with the Ace
playing low. See wheel.
- In
deuce-to-seven lowball, the nut low hand (2-3-4-5-7).
- wild card
- See wild card (poker).
Compare to bug (poker).
- window card
- An upcard in stud poker. The first
window card in stud is called the "door card". In Texas hold'em and Omaha,
the window card is the first card shown when the dealer puts out the three
cards for the flop.
- wrap
- In Omaha hold 'em, an open
ended straight draw comprising two board cards and three or four cards from
a player's hand. A player holding 345A with the board 67K has a "wrap", as
any 3, 4, or 5, or 8 will make a straight. A hand of 4589 would also be a
wrap draw, but would often be referred to as a "big wrap" because it has
twenty outs rather than thirteen, and is not at the
idiot end.
References
For the list of references, please go to
Widipedia's link of http://en.wikipedia.org/wiki/Poker_Glossary#A
Notes
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